Chris Mugridge

Game developer

PSVR walk in place

As part of Commercial Game Development MSc, we were set R&D tasks from Sony related to the (then new) PSVR head mounted display.  My task was to create a viable first person standing control method.  This project was prototyped using Unity and later ported to Unreal.

Note : There is limited media publicly avaliable as development kits and source code are under NDA.

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