Developed as part of Commercial Game Development MSc, Autarky is a factory management simulation set in communist Poland.
The game revolves around the player having to meet the governments vehicle production targets, which are renewed every five years. As the years go on, the governments targets grow as the allowed budget shrinks. Because of this, the player has to make black market deals or scrap excess stock to generate cash flow and not increase the vehicle quota by unmanageable amounts.
My responsibilites in this project included:
- Inspector A.I. behaviour.
- Character animation.
- Cutscene animation and logic.
- Player office logic (door animation, calendar and safe)