Chris Mugridge

Game developer


For my MSc dissertation project, I expanded the walk in place method for PSVR into a room scale Vive and Oculus Rift project.  This control method includes jumping, climbing as well as running.

The project has been written as a plug-in for Unity and encompasses both Vive and Oculus hardware.  It has been made with both users and developers in mind, there are three set control types avaliable for minimal set up, as well as a static library of locomotion and general maths helper functions, for use by developers who want to customise VR locomotion for their own projects.